May 13, 2014

Blue Aggro

Theros is such a fast format that you can quite easily incorporate Blue into an aggro deck (my favourite kind), and in the absence of any stand-out counter spells, the weenie flyers blue provides can be very handy.

I didn’t go into the game thinking about taking blue or red, but as the draft began and I examined my cards I had Benthic Giant and Aqueous Form right next to each other!

Benthic Giant Continue reading

March 30, 2014

Mandingo Fandango v Harrysan’s Heroes

With Angry Vomit getting a thrashing at the hands of the Red Duke’s Bolt Throwers, it was vital for the Fandangos to get a result from their catch-up game against Harrysan’s Heroes.

Thanks to their protracted FA Cup run, the Fandangos had levelled up a few players giving the Heroes some inducements, including a wizard. The fans had high hopes that a lightning bolt to the groin might wake Slither Slob up and cause him to actually “get stuck in” (to utilise the parlance of the terraces).

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March 24, 2014

It’s FA Cup Day!

It’s that time of the season when all bets are off and the players enter cup mode. Can the part-time butchers overcome the full-time Blood Bowl stars? That wouldn’t be decided in this particular match between Sweet Khorne and Mandingo Fandango….

Two new teams with little in the way of skills meant another match with a high turnover rate. The strength 4 of the Nurgle Warriors didn’t count for much as Sweet Khorne took full advantage of the Rotters’ Decay and killed two of them in the first few turns, running in a TD in turn 4.

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February 27, 2014

More Theros

We moved away from Draft this week because Zanfus complained about it, and everyone (apart from Zanfus, who won) agreed that it was a bit of a disaster. From the pool of cards we each chose 75 cards with which to build a 40 card deck.

Without the draft mechanic in place there was no way to control the concentration of colours, nor change strategy based on the efficacy of the card synergy. What we were faced with was a pile of random cards that (unless you were lucky) did not work terribly well together unless you were prepared to construct a 3-colour deck (and sometimes, not even then). Continue reading

February 20, 2014

Da Bludeed Skullz v Mandingo Fandango

Slither Slob the Beast made his debut in this game; and spent most of it either Really Stupid or dishing out girly slaps that failed to even knock over the opposition, never mind cause a casualty. The Mandingo Fandango support looked on incredulously at this new recruit’s feeble attempts at blocking and roundly booed him at the final whistle. Continue reading

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February 8, 2014

Fun League Season 17 is Underway!

Funleague.net have kicked off their Season 17 Blood Bowl Season and I’m trying something new with a Nurgle team, so without further ado, here is the report from week 1:

Harrysan’s Heroes 0-1 Mandingo Fandango

A new Khorne team versus a new Nurgle team meant the turnovers came thick and fast, with plenty of skulls and both-downs leaving both coaches plans in disarray. Continue reading

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January 12, 2014

Blood Bowl Revised Kick Off Table

We’re kicking off the Wigan Wargames 2014 Blood Bowl League this Friday and the coaches have the optional use (provided they agree beforehand) of this revised kick-off table.

blood bowlFeel free to use it in your own games.

 

2D8 Kick-Off Table

 

2: Get the Ref

The fans exact gruesome revenge on the ref for his dubious decisions and his replacement is more lenient – in fear of his life. Each team gains 2 bribes for the remainder of the match. When using a bribe, roll a D6. On a 2-5 it works, but a 1 means the player’s antics are too despicable to go unpunished and he is sent off (wasting the bribe).

3: Slug Ball

The ball is cursed by Tzeentch and will turn the next player to hold it into a slug. The kicking team may kick it directly at a player of their choice who, in accordance with the rules, MUST try to catch it. The first player to catch or pick up the ball has the remainder of the turn to get rid of it (pass/hand-off) before they are transformed into a gastropod (missing the rest of the game). If they still hold the ball at the end of the turn it bounces in the square they are in as they mutate.

Touch-backs will not turn a player into a slug – the ball-boy will be transformed and Tzeentch’s curse will be wasted.

If a player on the kicking team catches the ball they are turned into a slug prior to the touch-back. Continue reading

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January 5, 2014

Risk: Legacy. The Founding of a New Earth (spoiler free).

Risk LegacyIn 2128, after years of global warfare, theoretical physicists joined together with astronomers, engineers, and particle physicists to announce a breathtaking breakthrough: the ability to create new Earths.

Instead of warring over ever-scarcer resources and ever-diminishing supplies, factions and populations could transport to a verdant Earth, untouched by humans.

With great fanfare, the colonists departed for the first earth clone created, ready to leave war behind.

It took two months for the first battle to take place. Continue reading

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November 17, 2013

Drafting Theros

Magic is a money-sink right? Not necessarily. 6 quid for 4 sets of every card (commons and uncommons) in the new Theros block from ebay. Sweet.

We drafted the block on Friday, and prior to doing so, I had a think about the cards in this block. Opinion on the net is currently divided on the speed of the block. Having seen that direct-damage and denial spells are at a premium I’d say that the block is pretty quick, so with this in mind I thought about forcing a U/W aggro deck. Continue reading

March 16, 2013

Diplomacy. Again.

I’m determined to finish a game of Diplomacy. Real life keeps getting in the way, but here I go, trying to fit it in, and this time I’ve drawn Russia.

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