Archive for September, 2010

September 22, 2010

Space Hulk: Death Angel reviewed

“Drrrrrft!! Peeeow PeeeoWW!! Arrrrrgh, squeal! Die Mother!!”

“What are you doing”? said my wife.

“Um…….”

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September 13, 2010

Sherwood Forest Reviewed

This game is over 12 months old, why a review? Because BoardGameGeek scores this very modestly and I honestly think the balance needs to be redressed.

The gameplay is extremely simple; each player has a number of merry men with which to perform actions each turn. You can either perform reconnaissance, recruit or purchase weapons and any remaining men are placed in strategic positions within Sherwood Forest to ambush travelling noblemen.

Each turn 6 cards are turned over to reveal the route and strength of the travellers and players can choose whether to ambush or wait for richer pickings to arrive.

The beauty lies within the negotiations that take place in forming alliances to overcome the more powerful travellers. Reconnaissance allows a player to examine one of the 6 traveller cards, making them privy to the strength, route and affluence of each traveller. This information doesn’t have to be revealed but is the catalyst for some fantastic negotiations, especially amongst my cut-throat group:

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September 6, 2010

Kakerlaken Poker Reviewed

OK, so why am I reviewing a game that is so old? What’s the point in that? Well this is a game that doesn’t get the love it deserves and anything that spreads the word can’t be bad.

This game is so awesome it bungs me up and I can’t poop. Seriously. It’s amazing.

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September 4, 2010

Session Report: Pitch Car, Small World, Tobago

Pitch Car

So I got to the club early thinking I could get some extra gaming time in and got roped into a ten-player game of Pitch Car with Will and the younger members of the club. Having never played it I was quite sceptical about the whole thing – dexterity games not being my bag – despite its high rating on BGG.

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