Archive for ‘Board Game Reviews’

September 15, 2012

Conflicting Kingdoms

Warning! Do not send me a game to review.I was sent a 2-deck Conflicting Kingdoms starter pack six months ago and thanks to illness and multiple bereavements, I’ve only just got around to reviewing it.

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November 22, 2011

Chaos in the Old World or When ebay Goes Wrong

I got a right old bollocking the other day.

I was browsing ebay and I saw a copy of Chaos in the Old World and put a competitive bid in – £15, as you do, because you always get outbid.


I promptly forgot about it until Saturday morning when I was awoken at about 7am by my lovely wife screeching: “Eight pounds for postage?????”

I tried to burrow into the sheets but she was on me like Khorne worries Nurgle cultists. That is to say, she sank her teeth in and wouldn’t let go. For like half an hour.

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November 7, 2011

Survive: Escape from Atlantis

“Ha Haaah! Nom nom nom!!” I said when the sea serpent ate my wife’s boat full of meeples. “Nom nom nom” I said again to drive the point home.
“I’m sure you don’t act like this when you’re at the games club with your friends” she said.
So I shut my mouth, and the game became a silent, vicious, deadly, cut-throat game of human anguish, pain, fear and suffering.

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February 3, 2011

Power Grid: Factory Manager; a brief review

I’m guessing that the Queen doesn’t play Dominion much. She reigns over the British Empire (such as it is as we struggle to hold on to any kind of global, um, dominion, from our tiny and rather sad little island) and probably decides she’d rather play Race for the Galaxy instead. After all, she’s not spent as much time sending her subjects into space; it probably feels a little fresher, a little less like the everyday grind.

I can empathise with the Queen a little. As I lounge upon my chaise long being fed cherries by a tanned and lubed-up dude, I laugh at you all, just like she does. You filthy peasants.

***wakes up***

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January 4, 2011

Zombie Survival Reviewed

“Where fun comes to life” is the motto of Twilight Creations, the publishers of Zombie Survival. In the case of this particular zombie themed offering, fun has rather appropriately been brutally murdered and then clawed itself to the surface of its shallow grave to paw fitfully and ineffectually at our windows in the name of vengeance.

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September 13, 2010

Sherwood Forest Reviewed

This game is over 12 months old, why a review? Because BoardGameGeek scores this very modestly and I honestly think the balance needs to be redressed.

The gameplay is extremely simple; each player has a number of merry men with which to perform actions each turn. You can either perform reconnaissance, recruit or purchase weapons and any remaining men are placed in strategic positions within Sherwood Forest to ambush travelling noblemen.

Each turn 6 cards are turned over to reveal the route and strength of the travellers and players can choose whether to ambush or wait for richer pickings to arrive.

The beauty lies within the negotiations that take place in forming alliances to overcome the more powerful travellers. Reconnaissance allows a player to examine one of the 6 traveller cards, making them privy to the strength, route and affluence of each traveller. This information doesn’t have to be revealed but is the catalyst for some fantastic negotiations, especially amongst my cut-throat group:

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August 18, 2010

Snow Tails Reviewed

So what could possibly be wrong with hurtling through snowy wastes risking life and limb for the glory of the race? Nothing right?

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